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Technology to transform students learning experiences-0
4.9.2014

Technology to transform students learning experiences

Technology to transform students learning experiences

Today technology is an essential part of many people’s everyday lives. Computers, tablets, smartphones, and video games are now so widely used that it is almost impossible to imagine a life without them.

Today’s children are already at an early age skilled technology users. Technology is therefore becoming a more valuable tool for educators attempting to reach the younger generation. Digital learning can in addition to the classroom, extend to children’s homes as they continue to explore lessons through hands-on interaction with digital devices. Digital learning and technological equipment are changing rapidly and helping to reshape the classroom and the way children study and learn.

According to a study conducted by Project Tomorrow, an educational nonprofit organization, students are frustrated with the lack of technology in their schools and the lack of proper knowledge of that technology. The study conducted indicates that students would want more of the following: social-based learning, tools that increase untethered learning, development of and connection to a personal network of expert resources as well as a digitally rich learning environment.

Students used to technology at home and as a daily tool are not satisfied to solely rely on textbooks or CDs in their learning process. They are more interested in interactive, Web-based tools that enhance communication and collaboration.

As a result of this digital shift, parents should expect to see more lessons and homework involving interactive technology. To make this process more smooth, teachers and parents can work together to ensure that children are making the most of the inspiring developments in education.

See the list below for some changes that will take place as schools become more digitalized:

•Lesson plans, assignments and tutoring opportunities available online for continued reference.
•Learning-centered chat rooms for peer-to-peer interaction and sharing of materials.
•Digital content in the way of high quality academic materials available through interactive apps and not just PDFs or text materials. Software may range from video lectures to learning games.
•Increased availability of teachers and professors. Students and parents will be able to reach out to educators beyond school hours if assistance.
•Supplemental material that comes at the pace of the student, rather than the pace of an entire classroom. Interactive and adaptive software enables students to spend more or less time on lessons to achieve the best level of learning.
•Digital communication with educators, including online conference scheduling.
•The use of smartboards, tablets and laptop integrated more into classrooms.
Originally posted by: Telegram

http://www.telegram.com/article/20140613/COULTER01/308139995/1330